Kinematics 2-D formulas
Master Kinematics 2-D through 30 JEE Advanced-level formulas, systematically structured with every variable spelled out. Revise concept-wise, identify the areas where you need improvement, and focus your preparation with greater precision.
Kinematics 2-D, every formula
30 formulas, typeset and free. Print it, or keep it open beside your practice.
Horizontal velocity component
Q1MCQComponentsFor a projectile launched at speed $u$ and angle $\theta$, the horizontal velocity is:- A$u\cos\theta$
- B$u\sin\theta$
- C$u\tan\theta$
- D$u$
- A
Vertical velocity component
Q1MCQVertical componentThe initial vertical velocity of a projectile is:- A$u\sin\theta$
- B$u\cos\theta$
- C$u$
- D$g t$
- A
Time of flight (ground)
Q1NumericalTime of flightA projectile is launched at $20$ m/s, $30^{\circ}$ ($g=10$). Time of flight is:Maximum height
Q1NumericalMax heightA projectile at $20$ m/s, $30^{\circ}$ ($g=10$) reaches max height:Horizontal range
Q1NumericalRangeA projectile at $20$ m/s, $45^{\circ}$ ($g=10$) has horizontal range:Maximum range
Q1MCQMax range angleThe range of a projectile is maximum at launch angle:- A$45^{\circ}$
- B$30^{\circ}$
- C$60^{\circ}$
- D$90^{\circ}$
- A
Trajectory equation
Q1MCQTrajectoryThe path of a projectile is a:- Aparabola
- Bstraight line
- Ccircle
- Dhyperbola
- A
Velocity at time t
Q1MCQVelocity vectorThe velocity of a projectile at time $t$ is:- A$u\cos\theta\,\hat i+(u\sin\theta-gt)\hat j$
- B$u\cos\theta\,\hat i+u\sin\theta\,\hat j$
- C$(u-gt)\hat i$
- D$u\hat i-gt\hat j$
- A
Direction of velocity
Q1MCQVelocity directionThe angle of the velocity with the horizontal at time $t$ satisfies:- A$\tan\phi=\dfrac{u\sin\theta-gt}{u\cos\theta}$
- B$\tan\phi=\dfrac{gt}{u}$
- C$\tan\phi=\tan\theta$
- D$\tan\phi=\dfrac{u\cos\theta}{u\sin\theta}$
- A
Speed at highest point
v_y=0 there
Q1MCQHighest point speedAt the highest point of its path, a projectile's speed is:- A$u\cos\theta$
- B$0$
- C$u$
- D$u\sin\theta$
- A
Range–height relation
Q1MCQRange–heightFor a projectile, $R$ equals:- A$4H\cot\theta$
- B$2H\tan\theta$
- C$4H\tan\theta$
- D$H\cot\theta$
- A
Complementary angles
Q1MCQComplementary anglesTwo projectiles with the same speed at $30^{\circ}$ and $60^{\circ}$ have:- Aequal ranges
- Bequal heights
- Cequal times of flight
- Dequal everything
- A
Two times to reach height h
Q1MCQTwo times to heightIf $t_1,t_2$ are the times to reach height $h$, then $h$ equals:- A$\dfrac{g\,t_1 t_2}{2}$
- B$g\,t_1 t_2$
- C$\dfrac{g(t_1+t_2)}{2}$
- D$\dfrac{g\,t_1 t_2}{4}$
- A
Horizontal projection: time
Q1NumericalHorizontal projection timeA ball is projected horizontally from a height of $5$ m ($g=10$). Time to land:Horizontal projection: range
Q1NumericalHorizontal projection rangeA ball thrown horizontally at $10$ m/s from height $5$ m ($g=10$) lands at horizontal distance:Horizontal projection: path
Q1MCQHorizontal projection pathFor a horizontally-projected body, the trajectory is:- A$y=-\dfrac{gx^{2}}{2u^{2}}$
- B$y=-gx^{2}$
- C$y=ux$
- D$y=x\tan\theta$
- A
Horizontal projection: angle
Q1MCQHorizontal projection angleFor a horizontally-projected body, the velocity angle satisfies:- A$\tan\phi=\dfrac{gt}{u}$
- B$\tan\phi=\dfrac{u}{gt}$
- C$\tan\phi=gt$
- D$\tan\phi=u$
- A
Projectile speed
Q1MCQProjectile speedThe speed of a projectile at any instant is:- A$\sqrt{v_x^{2}+v_y^{2}}$
- B$v_x+v_y$
- C$v_x$
- D$v_y$
- A
Time perpendicular to u
Q1MCQTime perpendicularThe time when the projectile's velocity is perpendicular to $\vec u$ is:- A$\dfrac{u}{g\sin\theta}$
- B$\dfrac{u}{g\cos\theta}$
- C$\dfrac{2u\sin\theta}{g}$
- D$\dfrac{u}{g}$
- A
Incline range (up)
Q1MCQIncline range upThe range up an incline is:- A$\dfrac{2u^{2}\sin\alpha\cos(\alpha+\beta)}{g\cos^{2}\beta}$
- B$\dfrac{u^{2}\sin2\alpha}{g}$
- C$\dfrac{2u^{2}\sin\alpha\cos(\alpha-\beta)}{g\cos^{2}\beta}$
- D$\dfrac{u^{2}}{g}$
- A
Incline range (down)
Q1MCQIncline range downThe range down an incline uses:- A$\cos(\alpha-\beta)$
- B$\cos(\alpha+\beta)$
- C$\sin(\alpha+\beta)$
- D$\tan\beta$
- A
Incline time of flight
Q1MCQIncline timeThe time of flight on an incline is:- A$\dfrac{2u\sin\alpha}{g\cos\beta}$
- B$\dfrac{2u\sin\alpha}{g}$
- C$\dfrac{2u\cos\alpha}{g\cos\beta}$
- D$\dfrac{u\sin\alpha}{g}$
- A
Incline max range (up)
Q1MCQIncline max rangeThe maximum range up an incline of angle $\beta$ is:- A$\dfrac{u^{2}}{g(1+\sin\beta)}$
- B$\dfrac{u^{2}}{g(1-\sin\beta)}$
- C$\dfrac{u^{2}}{g}$
- D$\dfrac{u^{2}}{g\cos\beta}$
- A
Incline max-range angle
Q1MCQIncline max-range angleFor maximum range UP an incline, the projection angle with the incline is:- A$\dfrac{\pi}{4}-\dfrac{\beta}{2}$
- B$\dfrac{\pi}{4}+\dfrac{\beta}{2}$
- C$\dfrac{\pi}{4}$
- D$\dfrac{\beta}{2}$
- A
Relative velocity
Q1NumericalRelative velocityTwo cars move toward each other at $30$ and $20$ m/s. The relative speed of approach is:Relative acceleration
Q1MCQRelative accelerationThe acceleration of $A$ relative to $B$ is:- A$\vec a_A-\vec a_B$
- B$\vec a_A+\vec a_B$
- C$\vec a_B-\vec a_A$
- D$0$
- A
River shortest time (net speed)
Q1MCQRiver shortest timeTo cross a river in the shortest time, a swimmer heads:- Astraight across (perpendicular to the banks)
- Bupstream
- Cdownstream
- Dat $45^{\circ}$
- A
River shortest path (angle)
Q1MCQRiver shortest pathFor the shortest path across a river, the heading angle upstream is:- A$\sin^{-1}\!\left(\dfrac{v_R}{v_{mR}}\right)$
- B$\sin^{-1}\!\left(\dfrac{v_{mR}}{v_R}\right)$
- C$0$
- D$45^{\circ}$
- A
River shortest path (time)
Q1MCQRiver crossing timeThe time to cross by the shortest path is:- A$\dfrac{d}{\sqrt{v_{mR}^{2}-v_R^{2}}}$
- B$\dfrac{d}{v_{mR}}$
- C$\dfrac{d}{v_R}$
- D$\dfrac{d}{\sqrt{v_{mR}^{2}+v_R^{2}}}$
- A
Rain–man velocity
Q1NumericalRain problemRain falls at $3$ m/s (relative to ground) and a man runs at $4$ m/s. The rain's speed relative to the man is:
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